Western Showdown - Devilgram
Newspaper | |
Western Showdown |
Intimacy: | Diavolo Lv. 5 |
Card: | Western Showdown |
Story 2: | Story Key x3 |
Story 3: | Story Key x5 |
Story 4: | Story Key x8 |
#Western #Saloon |
Story Summary
monSOLO
"That place looks quite fun!"
Diavolo enthusiastically introduces MC to a new saloon themed around the Wild West. MC can ask Diavolo why they were invited, or they can agree that they also enjoy the atmosphere. Diavolo will either note that choosing MC to invite was the obvious choice, or sigh in relief that they were pleased with his choice. The duo then spot a special event called the bucking devil rodeo being hosted. Diavolo describes the rules as whoever can ride the longest without being bucked off is declared the winner. The winner of the contest happens to be Thirteen, and she walks up to the duo to greet them. MC can either clarify that they're on a date with Diavolo or congratulate Thirteen for her victory. Depending on their choice, either Diavolo will affirm their declaration and show intrigue about the event or Thirteen will act humbly and invite MC to try the game themselves.
Mammoney
"I'll be there if we're bettin'."
Thirteen comments that the prize was one free drink, but she took part in the last rodeo of the day. MC can remark that they'd either win or lose if they had a chance to participate. Diavolo will either share the mindset or encourage a more positive outlook on their abilities. Diavolo suggests playing some of the other "cowboy" games being featured at the saloon. Thirteen agrees under the condition that they play with consequences. If MC asks why, then Thirteen will reply, saying that she considers it boring when nothing is on the line. The trio settle on a deal for the loser to buy a round of Demonus.
Angeluke
"You need to be strong to play..."
They choose their first game to be horseshoes. Diavolo first explains what horseshoes are to Thirteen, and then details the rules of the game. The goal is to earn the most points by throwing horseshoes to land near a stake in the ground. Thirteen goes up first and misses the stake, scoring her zero points. While still bitter from her loss, Thirteen uses one of her traps during MC's next turn. MC's outcome can vary depending on what options they choose. If MC becomes distracted from Thirteen's trap, then they'll earn zero points. If MC chooses to focus, then their horseshoe will land near the stake, granting them one point. Diavolo goes to toss last, and he manages to land his horseshoe on the stake, scoring him three points. No matter MC's initial performance, Diavolo still declares Thirteen to be the loser and she upholds her end of their deal. Still resolute, Thirteen asks for another game.
Beelzeburger
"Lucifer's good at that game."
The trio agree that whoever loses the next game will buy dessert instead of Demonus. Diavolo suggests doing the whip challenge next, where the objective is to knock the most poison apples off a stand using a whip within thirty seconds. MC can mention with confidence or uncertainty in their proficiency with a whip, and Diavolo will comment with blunt astonishment or friendly encouragement, respectively. Each competitor is given time to practice before their competition begins. Thirteen and Diavolo take their turns and only manage to hit five apples each. MC is the last to play, and depending on their strategy will MC either create a three-way-tie or win by a landslide, scoring fifteen points and earning their dessert. Thirteen asks for another game as she wants to win at least once while Diavolo proposes doing the lasso challenge next. Their contest continues with friendly rivalry and determination from all competitors.