Cards

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How to Obtain Cards[edit]

Cards can be obtained by summoning them through Nightmare, earning rewards in Pop Quizzes, etc.

Cards can also be created by combining Card Pieces, which can be obtained through Nightmare, clearing battle stages in Obey Me! or Ruri★Tunes rhythm stages in Nightbringer, etc.

About Card Pieces[edit]

There are Card Pieces for both Demon Cards and Memory Cards.

When a player has collected enough Card Pieces, they can spend Grimm to combine the pieces into a card.

The amount of Card Pieces and Grimm needed varies based on the card.

Rarity Pieces Needed Grimm Needed
UR+/UR 80 60,000
SSR 50 30,000
SR 30 15,000
  • If the card created is a duplicate, then that card's skill level will be increased.
  • If the card created has already reached its maximum skill level, then it will be converted into Raven.

Card Stats[edit]

CardStats.png
CardStats.png

1. Card Name[edit]

The card's name is displayed here.

2. Card's Attribute, Rarity, and Rank[edit]

Attribute
Cards come in seven different attributes:
The sum of all seven of a card's attributes is the card's Total Strength. In both Obey Me!'s battle stages and Nightbringer's Ruri★Tunes rhythm stages, this number is used when calculating your team's Total Strength.

Rarity and Rank (✩)
Cards have five different rarity levels. The higher the rarity of a card is, the higher its maximum level and stats will be.
UR+/UR SSR SR R N
★5 ★4 ★3 ★2 ★1
A card's ranks starts off at 0 and can be increased by unlocking the Rank Up spaces in Devil's Tree. When a card's rank increases, its maximum level also increases, allowing it to grow even stronger. The rank of a card is dependent on its rarity.
  • To learn about unlocking a card's maximum level cap, see Contacts.

3. Enlarging and changing the layout of a Card, Viewing Moving Pictures

To change a card's layout, you have to progress and unlock the Devil's Flower space in Devil's Tree.
To view a Moving Picture, you have to unlock the Moving Picture space in Devil's Tree.

4. Card Level

Once a card has earned enough experience, it will gain a level and its stats will increase.
The maximum level of a card is dependent on its rarity.
  • The maximum level of a card can be increased by unlocking Rank Up spaces in spaces in Devil's Tree.
You can also tap the Level Up button and use Grimm to level up your card.
UR+/UR SSR SR R N
100 80 60 40 20

5. Card Attribute Values

Normally, the attribute matching the card's attribute will be the highest. Depending on how you grow your card, other attributes may be higher. The higher a card's attributes, the better it will perform in both Obey Me!'s battle stages and Nightbringer's Ruri★Tunes rhythm stages.
  • A card's attributes can be increased by leveling up a card or progressing through Devil's Tree.

6. Devil's Tree Progress

Tap the Go to Devil's Tree button to access a card's Devil's Tree.

7. A Card's Skill and its Level are displayed here.

Card Skills[edit]

Demon Cards and Memory Cards have skills which can activate during both Obey Me!'s battle stages and Nightbringer's Ruri★Tunes rhythm stages. These skills can increase the player team's stats and decrease the enemy team's stats, among other effects. Skill can be viewed by tapping and holding down a card.

Skill Level[edit]

Card skills have levels that can be increased by obtaining duplicates of the same card. In Nightbringer, it is also possible to increase a card's skill level using Jokers. When the level of a card skill increases, the effect of the skill also strengthens.

Card skills have a maximum level of 10 in Obey Me, and a maximum level of 5 in Nightbringer. After maxing out the skill level of a card, if the player obtains another duplicate of the card, it will be converted into Raven.

Obey Me Card Skills[edit]

In Obey Me!'s battles there are both Special Skills and Auto Skills. Special Skills can be used by tapping on a demon once its gauge has filled up. Auto Skills are activated automatically by chance by equipped Memory Cards during dance battles. The majority of skills in the following lists can be either a Special Skill or Auto Skill depending on the card.

Skills Affecting Demon's Own Team[edit]

List of skills that strengthen one's own team.

Charm Icon.png Charm
Effect:  Charm Up
Iterations:
  • Increases Charm of 1 to 3 members of your team.
  • Charm x4.5
Buff Icon.png Buff
Effect:  Battle Score Up
Iterations:
  • Increases Charm of 2 to 3 members of your team.
  • Increases Charm of 2 to 3 members of your team when the battle starts.
  • Increases Charm of 2 to 3 members of your team when 5 seconds or less are left.
  • Increases charm of 2 to 3 members of your team when your opponent uses a Special Skill.
  • Increases Charm of 2 to 3 members of your team when a member of your own team uses a Special Skill.
Good Icon.png Good
Effect:  Bonus for Special Dance Pose
Iterations:
  • Enables Good for 1 to 3 members of your team.
  • Enables Good for 1 to 3 members of your team when the battle starts.
  • Enables Good for 1 to 3 members of your team when 5 seconds or less are left.
  • Enables Good for 1 to 3 members of your team when your opponent uses a Special Skill.
  • Enables Good for 1 to 3 members of your team when a member of your own team uses a Special Skill.
Great Icon.png Great
Effect:  Higher chance of Great, Bonus for Special Dance Pose
Iterations:
  • Enables Great for all members of your team.
  • Enables Great for all members of your team when the battle starts.
  • Enables Great for all members of your team when 5 seconds or less are left.
  • Enables Great for all members of your team when your opponent uses a Special Skill.
  • Enables Great for all members of your team when a member of your team uses a Special Skill.
Protect Score Icon.png Protect Score
Effect:  Less damage from opponent's Special Skills
Iterations:
  • Protects the gauge of all members of your team.
  • Protects the gauge of all members of your team when the battle starts.
  • Protects the gauge of all members of your team when 5 seconds or less are left.
  • Protects the gauge of all members of your team when your opponent uses a Special Skill.
  • Protects the gauge of all members of your team when a member of your own team uses a Special Skill.
Speed Up Icon.png Speed Up
Effect:  Skill Meter Speed Up
Iterations:
  • Increases the speed of 1 to 3 members of your team.
  • Increases the speed of 1 to 3 members of your team when the battle starts.
  • Increases the speed of 1 to 3 members of your team when 5 seconds or less are left.
  • Increases the speed of 1 to 3 members of your team when your opponent uses a Special Skill.
  • Increases the speed of 1 to 3 members of your team when a member of your own team uses a Special Skill.
Refresh Team Icon.png Refresh Team
Effect:  Temporarily invulnerable, Removes active negative effects on Demons
Iterations:
  • Refreshes all members of your team.
  • Refreshes all members of your team when the battle starts.
  • Refreshes all members of your team when 5 seconds or less are left.
  • Refreshes all members of your team when your opponent uses a Special Skill.
  • Refreshes all members of your team when a member of your own team uses a Special Skill.
Lucky Icon.png Lucky
Effect:  Higher chance of Excellent, Bonus for Special Dance Pose
Iterations:
  • Enables Lucky for all members of your team.
  • Enables Lucky for all members of your team when the battle starts.
  • Enables Lucky for all members of your team when 5 seconds or less are left.
  • Enables Lucky for all members of your team when a member of your own team uses a Special Skill.
Resist Weaken Icon.png Resist Weaken
Effect:  Activated Weak Negated
Iterations:
  • Disables weakening of 1 to 3 members of your team.
  • Disables weakening of 1 to 3 members of your team when your opponent uses a Special Skill.
  • Disables weakening of 1 to 3 members of your team when a member of your own team uses a Special Skill.
Resist Speed Down Icon.png Resist Speed Down
Effect:  Activated Speed Down Negated
Iterations:
  • Disables decreasing the speed of 1 to 3 members of your team.

Skills Affecting Opponent's Team[edit]

List of skills that weaken the opponent's team.

Debuff Icon.png Debuff
Effect:  Battle Score Down
Iterations:
  • Decreases charm of 1 to 3 members of the opponent's team.
  • Decreases charm of 1 to 3 members of the opponent's team when the battle starts.
  • Decreases charm of 1 to 3 members of the opponent's team when 5 seconds or less are left.
  • Decreases charm of 1 to 3 members of the opponent's team when your opponent uses a Special Skill.
  • Decreases charm of 1 to 3 members of the opponent's team when a member of your own team uses a Special Skill.
Weak Icon.png Weak
Effect:  No Bonus for Special Dance Pose
Iterations:
  • Weakens 1 to 3 members of the opponent's team.
  • Weakens 1 to 3 members of the opponent's team when the battle starts.
  • Weakens 1 to 3 members of the opponent's team when 5 seconds or less are left.
  • Weakens 1 to 3 members of the opponent's team when your opponent uses a Special Skill.
  • Weakens 1 to 3 members of the opponent's team when a member of your own team uses a Special Skill.
Bad Icon.png Bad
Effect:  Higher chance of Bad, No Special Dance Pose
Iterations:
  • Enables Bad for all members of the opponent's team.
  • Enables Bad for all members of the opponent's team when the battle starts.
  • Enables Bad for all members of the opponent's team when your opponent uses a Special Skill.
  • Enables Bad for all members of the opponent's team when a member of your own team uses a Special Skill.
Speed Down Icon.png Speed Down
Effect:  Skill Meter Speed Down
Iterations:
  • Decreases the speed of all members of the opponent's team.
  • Decreases the speed of all members of the opponent's team when the battle starts.
  • Decreases the speed of all members of the opponent's team when 5 seconds or less are left.
  • Decreases the speed of all members of the opponent's team when your opponent uses a Special Skill.
  • Decreases the speed of all members of the opponent's team when a member of your own team uses a Special Skill.
Unlucky Icon.png Unlucky
Effect:  No Special Dance Pose, Higher chance of Miss
Iterations:
  • Enables Unlucky for all members of the opponent's team.
  • Enables Unlucky for all members of the opponent's team when the battle starts.
Resist Good Icon.png Resist Good
Effect:  Activated Good Negated
Iterations:
  • Disables Good for 1 to 3 members of the opponent's team.
  • Disables Good for 1 to 3 members of the opponent's team when the battle starts.
Resist Great Icon.png Resist Great
Effect:  Activated Great Negated
Iterations:
  • Disables Great for all members of the opponent's team.
  • Disables Great for all members of the opponent's team when your opponent uses a Special Skill.
Resist Speed Up Icon.png Resist Speed Up
Effect:  Activated Speed Up Negated
Iterations:
  • Disables increasing the speed of 1 to 3 members of the opponent's team.
Resist Lucky Icon.png Resist Lucky
Effect:  Activated Lucky Negated
Iterations:
  • Disables Lucky for all members of the opponent's team.
  • Disables Lucky for all members of the opponent's team when 5 seconds or less are left.
  • Disables Lucky for all members of the opponent's team when a member of your own team uses a Special Skill.
Resist Protect Icon.png Resist Protect
Effect:  Activated Protect Score Negated
Iterations:
  • Disables protecting the gauge of all members of the opponent's team.
Paralyze Icon.png Paralyze
Effect:  Temporarily cannot use moves or Special Skills
Iterations:
  • Paralyzes 1 to 3 members of the opponent's team.
  • Paralyzes 1 to 3 members of the opponent's team when the battle starts.
  • Paralyzes 1 to 3 members of the opponent's team when 5 seconds or less are left.
  • Paralyzes 1 to 3 members of the opponent's team when your opponent uses a Special Skill.
  • Paralyzes 1 to 3 members of the opponent's team when a member of your own team uses a Special Skill.
Resist Paralyze Icon.png Resist Paralyze
Effect:  Activated Paralyze Negated
Iterations:
  • Disables paralyzing of 1 to 3 members of your team when the battle starts.
Skill Ban Icon.png Skill Ban
Effect:  Temporarily cannot use Special Skills
Iterations:
  • Bans Special Skills of 1 to 3 members of the opponent's team.
Resist Skill Ban Icon.png Resist Skill Ban
Effect:  Activated Skill Ban Negated
Iterations:
  • Cancels the effect when your opponent uses Skill BAN.
Counter Ban Icon.png Counter Ban
Effect:  Bans the ability to Counter Special Skills
Iterations:
  • Bans counters of 1 to 3 members of the opponent's team.
Resist Counter Ban Icon.png Resist Counter Ban
Effect:  Activated Counter Ban Negated
Iterations:
  • Cancels the effect when your opponent uses Counter BAN.

Season Two Skills[edit]

List of skills that were added to Obey Me! after Lesson 20's release.

Berserker! Icon.png Berserker!
Effect:  Temporarily uses Special Skill automatically, Charm increases
Iterations:
  • Turns 1 member of the opponent's team into a berserker when you use a Special Skill.
  • Turns 1 to 2 members of the opponent's team into berserkers when you use a Special Skill.
  • Turns all members of your team into berserkers when 5 seconds or less are left.
The Curse of the Frog Icon.png The Curse of the Frog
Effect:  Temporarily cannot use Special Skill, Charm decreases
Iterations:
  • Turns 1 to 2 members of the opponent's team into frogs when you use a Special Skill.
Resist The Curse of the Frog Icon.png Resist The Curse of the Frog
Effect:  Activated The Curse of the Frog Negated
Iterations:
  • Cancels the effect when your opponent uses the Curse of the Frog.
The Curse of the Zombie Icon.png The Curse of the Zombie
Effect:  Temporarily cannot use Special Skill, Charm decreases
Iterations:
  • Turns 1 to 2 members of the opponent's team into zombies when your opponent uses a Special Skill.
  • Turns 1 to 2 members of the opponent's team into zombies when you use a Special Skill.
Reflect The Curse of the Zombie Icon.png Reflect The Curse of the Zombie
Effect:  Activated The Curse of the Zombie Reversed
Iterations:
  • Turns members of the opponent's team into zombies when members of your team are about to be turned into one.
Scarecrow Icon.png Scarecrow
Effect:  Temporarily cannot use moves or Special Skills
Iterations:
  • Turns 1 to 2 members of the opponent's team into scarecrows when you use a Special Skill.
Confusion Icon.png Confusion
Effect:  Cannot use Special Skills for Extended period, Charm decreases
Iterations:
  • Confuses 1 to 2 members of the opponent's team when you use a Special Skill.
Reflect Confusion Icon.png Reflect Confusion
Effect:  Activated Confusion Reversed
Iterations:
  • Confuses members of the opponent's team when members of your team are about to be confused.
Stun Icon.png Stun
Effect:  Temporarily cannot use moves or Special Skills, Skill Meter Speed zero
Iterations:
  • Stuns 1 to 2 members of the opponent's team when you use a Special Skill.
Sleep Icon.png Sleep
Effect:  Temporarily cannot use moves or Special Skills, Skill Meter Speed zero
Iterations:
  • Puts 1 to 2 members of the opponent's team to sleep when you use a Special Skill.
Resist Sleep Icon.png Resist Sleep
Effect:  Activated Sleep Negated
Iterations:
  • Cancels the effect when your opponent uses Sleep.
Poison Icon.png Poison
Effect:  May cause Special Skill damage to backfire, Charm decreases temporarily
Iterations:
  • Poisons 1 to 2 members of the opponent's team when you use a Special Skill.
Resist Poison Icon.png Resist Poison
Effect:  Activated Poison Negated
Iterations:
  • Cancels the effect when your opponent uses Poison.

Nightbringer Card Skills[edit]

All card skills in Nightbringer are activated automatically by chance during Ruri★Tunes rhythm stages.

Buff Score Icon.png Buff Score
Effect:  Increases the score of some enemies.
Iterations:
  • Increases Perfect scores by 14% every 25s for 5s
  • Increases Perfect scores by 11% every 23s for 6s
  • Increases Perfect scores by 7% every 23s for 6s
  • Increases Perfect scores by 4% every 23s for 6s
  • Increases Great or better scores by 14% every 26s for 5s
  • Increases Great or better scores by 11% every 24s for 6s
  • Increases Great or better scores by 7% every 24s for 6s
  • Increases Great or better scores by 4% every 24s for 6s
  • Increases Nice or better scores by 14% every 27s for 5s
  • Increases Nice or better scores by 11% every 25s for 6s
  • Increases Nice or better scores by 7% every 25s for 6s
  • Increases Nice or better scores by 4% every 25s for 6s
  • Increases the score of all enemies by 3% during songs
  • Increases the score of all enemies by 2% during songs
  • Increases the score of all enemies by 1% during songs
  • Every 20 Perfects increases your score by 60%
  • Every 20 Perfects increases your score by 40%
  • Every 20 Perfects increases your score by 20%
Buff Combo Bonus Icon.png Buff Combo Bonus
Effect:  Increases Combo Bonus scores.
Iterations:
  • Increases Combo Bonus scores by 370% every 18s for 5s
  • Increases Combo Bonus scores by 300% every 16s for 6s
  • Increases Combo Bonus scores by 200% every 16s for 6s
  • Increases Combo Bonus scores by 100% every 16s for 6s
  • Increases score by 80% every 20 Combo
  • Increases score by 60% every 20 Combo
  • Increases score by 40% every 20 Combo
Buff Runner Icon.png Buff Runner
Effect:  Increases the score of enemies if they match the attribute of your Runner.
Iterations:
  • Increases the score of enemies with the same attribute as the Runner by 23% every 17s for 5s
  • Increases the score of enemies with the same attribute as the Runner by 18% every 15s for 6s
  • Increases the score of enemies with the same attribute as the Runner by 17% every 15s for 6s
  • Increases the score of enemies with the same attribute as the Runner by 14% every 15s for 6s
  • Increases the score of enemies with the same attribute as the Runner by 7% every 15s for 6s
Recover Health Icon.png Recover Health
Effect:  Recovers health if certain conditions are met.
Iterations:
  • Recovers 6 health every 30s
Invulnerable Icon.png Invulnerable
Effect:  Invulnerable when hitting obstacles if certain conditions are met.
Iterations:
  • Makes you invincible every 25s for 3s
  • Gives a 6% chance to not take damage when hit or getting a Miss during songs
Increase Max Health Icon.png Increase Max Health
Effect:  Increases max health at the beginning of a battle.
Iterations:
  • Increases your total health by 6% during songs
Buff Accuracy Icon.png Buff Accuracy
Effect:  Increases the accuracy score of opponents (i.e. Good to Great) if certain conditions are met.
Iterations:
  • Turns Nice and Great into Perfect every 25s for 6s
  • Turns Great into Perfect every 25s for 6s
  • Turns Nice into Great every 25s for 6s
  • Gives a 86% chance to turn Nice or Great into Perfect during songs
  • Gives a 51% chance to turn Nice or Great into Perfect during songs
  • Gives a 86% chance to turn Great into Perfect during songs
  • Gives a 86% chance to turn Nice into Great during songs
  • Gives a 6% chance to turn Miss into Nice during songs
  • Gives a 1% chance to turn Miss into Nice during songs
Buff Score (Fever) Icon.png Buff Score (Fever)
Effect:  Increases the score of some enemies during Fever.
Iterations:
  • Increases the score of all enemies by 12% during Fever
  • Increases the score of all enemies by 8% during Fever
  • Increases the score of all enemies by 4% during Fever
  • Increases Great or better scores by 13% during Fever
  • Increases Great or better scores by 9% during Fever
  • Increases Great or better scores by 5% during Fever
Buff Accuracy (Fever) Icon.png Buff Accuracy (Fever)
Effect:  Increases the accuracy score of opponents (i.e. Good to Great) if certain conditions are met during Fever
Iterations:
  • Gives a 75% chance to turn Nice or Great into Perfect during Fever
  • Gives a 60% chance to turn Miss into Nice during Fever
  • Gives a 40% chance to turn Miss into Nice during Fever

Card Abilities[edit]

Only in Obey Me!, some Demon Cards have inherent abilities in addition to the standard skills. Abilities are skills that will occasionally activate during battle. Abilities can be viewed by tapping and holding down a card.

The majority of Abilities are used to either cancel or reverse skills first introduced in Season Two (Lessons 20-40).

Resist Berserker! Icon.png Resist Berserker!
Effect:  Activated Berserker! Negated
Ability:  Cancels the effect when your opponent uses Berserker!
Reflect The Curse of the Frog Icon.png Reflect The Curse of the Frog
Effect:  Activated The Curse of the Frog Reversed
Ability:  Turns members of the opponent's team into frogs when members of your team are about to be turned into one.
Resist The Curse of the Frog Icon.png Resist The Curse of the Frog
Effect:  Activated The Curse of the Frog Negated
Ability:  Cancels the effect when your opponent uses the Curse of the Frog.
Reflect The Curse of the Zombie Icon.png Reflect The Curse of the Zombie
Effect:  Activated The Curse of the Zombie Reversed
Ability:  Turns members of the opponent's team into zombies when members of your team are about to be turned into one.
Resist The Curse of the Zombie Icon.png Resist The Curse of the Zombie
Effect:  Activated The Curse of the Zombie Negated
Ability:  Cancels the effect when your opponent uses the Curse of the Zombie.
Reflect Scarecrow Icon.png Reflect Scarecrow
Effect:  Activated Scarecrow Reversed
Ability:  Turns members of the opponent's team into scarecrows when members of your team are about to be turned into one.
Resist Scarecrow Icon.png Resist Scarecrow
Effect:  Activated Scarecrow Negated
Ability:  Cancels the effect when your opponent uses Scarecrow.
Reflect Confusion Icon.png Reflect Confusion
Effect:  Activated Confusion Reversed
Ability:  Confuses members of the opponent's team when members of your team are about to be confused.
Resist Confusion Icon.png Resist Confusion
Effect:  Activated Confusion Negated
Ability:  Cancels the effect when your opponent uses Confusion.
Reflect Stun Icon.png Reflect Stun
Effect:  Activated Stun Reversed
Ability:  Stuns members of the opponent's team when members of your team are about to be stunned.
Resist Stun Icon.png Resist Stun
Effect:  Activated Stun Negated
Ability:  Cancels the effect when your opponent uses Stun.
Reflect Sleep Icon.png Reflect Sleep
Effect:  Activated Sleep Reversed
Ability:  Puts members of the opponent's team to sleep when members of your team are about to be put to sleep.
Resist Sleep Icon.png Resist Sleep
Effect:  Activated Sleep Negated
Ability:  Cancels the effect when your opponent uses Sleep.
Reflect Poison Icon.png Reflect Poison
Effect:  Activated Poison Reversed
Ability:  Poisons members of the opponent's team when members of your team are about to be poisoned.
Resist Poison Icon.png Resist Poison
Effect:  Activated Poison Negated
Ability:  Cancels the effect when your opponent uses Poison.
Reflect Paralyze Icon.png Reflect Paralyze
Effect:  Activated Paralyze Reversed
Ability:  Paralyzes members of the opponent's team when members of your team are about to be paralyzed.
Resist Paralyze Icon.png Resist Paralyze
Effect:  Activated Paralyze Negated
Ability:  Cancels the effect when your opponent uses Paralyze.
Reflect Skill Ban Icon.png Reflect Skill Ban
Effect:  Activated Skill Ban Reversed
Ability:  Bans skills for members of the opponent's team when you are about to be banned from skills.
Resist Skill Ban Icon.png Resist Skill Ban
Effect:  Activated Skill Ban Negated
Ability:  Cancels the effect when your opponent uses Skill BAN.
Reflect Counter Ban Icon.png Reflect Counter Ban
Effect:  Activated Counter Ban Reversed
Ability:  Bans counters for members of the opponent's team when you are about to be banned from counters.
Resist Counter Ban Icon.png Resist Counter Ban
Effect:  Activated Counter Ban Negated
Ability:  Cancels the effect when your opponent uses Counter BAN.

Devil's Tree[edit]

See the Devil's Tree page.

Unlocking a Card's Maximum Level Cap[edit]

See the Contacts app page.

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