You may be looking for the "Nightbringer" version of this page, see Cards (Nightbringer).
How to Obtain Cards[[ edit ]]
Cards can be obtained by summoning them through Nightmare, earning rewards in Pop Quizzes, etc.
Cards can also be created by combining Card Pieces, which can be obtained through Nightmare, clearing lesson stages, etc.
About Card Pieces[[ edit ]]
There are Card Pieces for both Demon Cards and Memory Cards.
When a player has collected enough Card Pieces, they can spend Grimm to combine the pieces into a card.
The amount of Card Pieces and Grimm needed varies based on the card.
Rarity
|
Pieces Needed
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Grimm Needed
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UR+/UR
|
80
|
60,000
|
SSR
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50
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30,000
|
SR
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30
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15,000
|
- If the card created is a duplicate, then that card's skill level will be increased.
- If the card created has already reached its maximum skill level, then it will be converted into Raven.
- The card's name is displayed here.
2. Card's Attribute, Rarity, and Rank[[ edit ]]
- Attribute
- Cards come in seven different attributes:
- The sum of all seven of a card's attributes is the card's Total Strength. In a battle, this number is used when calculating your team's Total Strength.
- Rarity and Rank (✩)
- Cards have five different rarity levels. The higher the rarity of a card is, the higher its maximum level and stats will be.
- A card's ranks starts off at 0 and can be increased by unlocking the Rank Up spaces in Devil's Tree. When a card's rank increases, its maximum level also increases, allowing it to grow even stronger. The rank of a card is dependent on its rarity.
- To learn about unlocking a card's maximum level cap, see Contacts.
3. Enlarging and changing the layout of a Card, Viewing Moving Pictures
- To change a card's layout, you have to progress and unlock the Devil's Flower space in Devil's Tree.
- To view a Moving Picture, you have to unlock the Moving Picture space in Devil's Tree.
4. Card Level
- Once a card has earned enough experience, it will gain a level and its stats will increase.
- The maximum level of a card is dependent on its rarity.
- The maximum level of a card can be increased by unlocking Rank Up spaces in spaces in Devil's Tree.
- You can also tap the Level Up button and use Grimm to level up your card.
5. Card Attribute Values
- Normally, the attribute matching the card's attribute will be the highest. Depending on how you grow your card, other attributes may be higher. The higher a card's attributes, the better it will perform in dance battles.
- A card's attributes can be increased by leveling up a card or progressing through Devil's Tree.
6. Devil's Tree Progress
- Tap the Go to Devil's Tree button to access a card's Devil's Tree.
7. A Card's Skill and its Level are displayed here.
Demon Cards and Memory Cards have skills which can activate during dance battles. These skills can increase the player team's stats and decrease the enemy team's stats, among other effects. Skill can be viewed by tapping and holding down a card.
Card skills have a maximum level of 10.
Skills Affecting Demon's Own Team[[ edit ]]
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Charm
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Effect: Charm Up
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Iterations:
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- Increases Charm of 1 to 3 members of your team.
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Buff
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Effect: Battle Score Up
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Iterations:
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- Increases Charm of 2 to 3 members of your team.
- Increases Charm of 2 to 3 members of your team when the battle starts.
- Increases Charm of 2 to 3 members of your team when 5 seconds or less are left.
- Increases charm of 2 to 3 members of your team when your opponent uses a Special Skill.
- Increases Charm of 2 to 3 members of your team when a member of your own team uses a Special Skill.
|
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Good
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Effect: Bonus for Special Dance Pose
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Iterations:
|
- Enables Good for 1 to 3 members of your team.
- Enables Good for 1 to 3 members of your team when the battle starts.
- Enables Good for 1 to 3 members of your team when 5 seconds or less are left.
- Enables Good for 1 to 3 members of your team when your opponent uses a Special Skill.
- Enables Good for 1 to 3 members of your team when a member of your own team uses a Special Skill.
|
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Great
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Effect: Higher chance of Great, Bonus for Special Dance Pose
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Iterations:
|
- Enables Great for all members of your team.
- Enables Great for all members of your team when the battle starts.
- Enables Great for all members of your team when 5 seconds or less are left.
- Enables Great for all members of your team when your opponent uses a Special Skill.
- Enables Great for all members of your team when a member of your team uses a Special Skill.
|
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Protect Score
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Effect: Less damage from opponent's Special Skills
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Iterations:
|
- Protects the gauge of all members of your team.
- Protects the gauge of all members of your team when the battle starts.
- Protects the gauge of all members of your team when 5 seconds or less are left.
- Protects the gauge of all members of your team when your opponent uses a Special Skill.
- Protects the gauge of all members of your team when a member of your own team uses a Special Skill.
|
|
Speed Up
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Effect: Skill Meter Speed Up
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Iterations:
|
- Increases the speed of 1 to 3 members of your team.
- Increases the speed of 1 to 3 members of your team when the battle starts.
- Increases the speed of 1 to 3 members of your team when 5 seconds or less are left.
- Increases the speed of 1 to 3 members of your team when your opponent uses a Special Skill.
- Increases the speed of 1 to 3 members of your team when a member of your own team uses a Special Skill.
|
|
Refresh Team
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Effect: Temporarily invulnerable, Removes active negative effects on Demons
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Iterations:
|
- Refreshes all members of your team.
- Refreshes all members of your team when the battle starts.
- Refreshes all members of your team when 5 seconds or less are left.
- Refreshes all members of your team when your opponent uses a Special Skill.
- Refreshes all members of your team when a member of your own team uses a Special Skill.
|
|
Lucky
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Effect: Higher chance of Excellent, Bonus for Special Dance Pose
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Iterations:
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- Enables Lucky for all members of your team.
- Enables Lucky for all members of your team when the battle starts.
- Enables Lucky for all members of your team when 5 seconds or less are left.
- Enables Lucky for all members of your team when a member of your own team uses a Special Skill.
|
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Resist Weaken
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Effect: Activated Weak Negated
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Iterations:
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- Disables weakening of 1 to 3 members of your team.
- Disables weakening of 1 to 3 members of your team when your opponent uses a Special Skill.
- Disables weakening of 1 to 3 members of your team when a member of your own team uses a Special Skill.
|
|
Resist Speed Down
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Effect: Activated Speed Down Negated
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Iterations:
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- Disables decreasing the speed of 1 to 3 members of your team.
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Skills Affecting Opponent's Team[[ edit ]]
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Debuff
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Effect: Battle Score Down
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Iterations:
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- Decreases charm of 1 to 3 members of the opponent's team.
- Decreases charm of 1 to 3 members of the opponent's team when the battle starts.
- Decreases charm of 1 to 3 members of the opponent's team when 5 seconds or less are left.
- Decreases charm of 1 to 3 members of the opponent's team when your opponent uses a Special Skill.
- Decreases charm of 1 to 3 members of the opponent's team when a member of your own team uses a Special Skill.
|
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Weak
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Effect: No Bonus for Special Dance Pose
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Iterations:
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- Weakens 1 to 3 members of the opponent's team.
- Weakens 1 to 3 members of the opponent's team when the battle starts.
- Weakens 1 to 3 members of the opponent's team when 5 seconds or less are left.
- Weakens 1 to 3 members of the opponent's team when your opponent uses a Special Skill.
- Weakens 1 to 3 members of the opponent's team when a member of your own team uses a Special Skill.
|
|
Bad
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Effect: Higher chance of Bad, No Special Dance Pose
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Iterations:
|
- Enables Bad for all members of the opponent's team.
- Enables Bad for all members of the opponent's team when the battle starts.
- Enables Bad for all members of the opponent's team when your opponent uses a Special Skill.
- Enables Bad for all members of the opponent's team when a member of your own team uses a Special Skill.
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Speed Down
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Effect: Skill Meter Speed Down
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Iterations:
|
- Decreases the speed of all members of the opponent's team.
- Decreases the speed of all members of the opponent's team when the battle starts.
- Decreases the speed of all members of the opponent's team when 5 seconds or less are left.
- Decreases the speed of all members of the opponent's team when your opponent uses a Special Skill.
- Decreases the speed of all members of the opponent's team when a member of your own team uses a Special Skill.
|
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Unlucky
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Effect: No Special Dance Pose, Higher chance of Miss
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Iterations:
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- Enables Unlucky for all members of the opponent's team.
- Enables Unlucky for all members of the opponent's team when the battle starts.
|
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Resist Good
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Effect: Activated Good Negated
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Iterations:
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- Disables Good for 1 to 3 members of the opponent's team.
- Disables Good for 1 to 3 members of the opponent's team when the battle starts.
|
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Resist Great
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Effect: Activated Great Negated
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Iterations:
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- Disables Great for all members of the opponent's team.
- Disables Great for all members of the opponent's team when your opponent uses a Special Skill.
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Resist Speed Up
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Effect: Activated Speed Up Negated
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Iterations:
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- Disables increasing the speed of 1 to 3 members of the opponent's team.
|
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Resist Lucky
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Effect: Activated Lucky Negated
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Iterations:
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- Disables Lucky for all members of the opponent's team.
- Disables Lucky for all members of the opponent's team when 5 seconds or less are left.
- Disables Lucky for all members of the opponent's team when a member of your own team uses a Special Skill.
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Resist Protect
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Effect: Activated Protect Score Negated
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Iterations:
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- Disables protecting the gauge of all members of the opponent's team.
|
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Paralyze
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Effect: Temporarily cannot use moves or Special Skills
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Iterations:
|
- Paralyzes 1 to 3 members of the opponent's team.
- Paralyzes 1 to 3 members of the opponent's team when the battle starts.
- Paralyzes 1 to 3 members of the opponent's team when 5 seconds or less are left.
- Paralyzes 1 to 3 members of the opponent's team when your opponent uses a Special Skill.
- Paralyzes 1 to 3 members of the opponent's team when a member of your own team uses a Special Skill.
|
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Resist Paralyze
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Effect: Activated Paralyze Negated
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Iterations:
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- Disables paralyzing of 1 to 3 members of your team when the battle starts.
|
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Skill Ban
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Effect: Temporarily cannot use Special Skills
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Iterations:
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- Bans Special Skills of 1 to 3 members of the opponent's team.
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Resist Skill Ban
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Effect: Activated Skill Ban Negated
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Iterations:
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- Cancels the effect when your opponent uses Skill BAN.
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Counter Ban
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Effect: Bans the ability to Counter Special Skills
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Iterations:
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- Bans counters of 1 to 3 members of the opponent's team.
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Resist Counter Ban
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Effect: Activated Counter Ban Negated
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Iterations:
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- Cancels the effect when your opponent uses Counter BAN.
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Season Two Skills[[ edit ]]
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Berserker!
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Effect: Temporarily uses Special Skill automatically, Charm increases
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Iterations:
|
- Turns 1 member of the opponent's team into a berserker when you use a Special Skill.
- Turns 1 to 2 members of the opponent's team into berserkers when you use a Special Skill.
- Turns all members of your team into berserkers when 5 seconds or less are left.
|
|
The Curse of the Frog
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Effect: Temporarily cannot use Special Skill, Charm decreases
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Iterations:
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- Turns 1 to 2 members of the opponent's team into frogs when you use a Special Skill.
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Resist The Curse of the Frog
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Effect: Activated The Curse of the Frog Negated
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Iterations:
|
- Cancels the effect when your opponent uses the Curse of the Frog.
|
|
The Curse of the Zombie
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Effect: Temporarily cannot use Special Skill, Charm decreases
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Iterations:
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- Turns 1 to 2 members of the opponent's team into zombies when your opponent uses a Special Skill.
- Turns 1 to 2 members of the opponent's team into zombies when you use a Special Skill.
|
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Reflect The Curse of the Zombie
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Effect: Activated The Curse of the Zombie Reversed
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Iterations:
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- Turns members of the opponent's team into zombies when members of your team are about to be turned into one.
|
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Scarecrow
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Effect: Temporarily cannot use moves or Special Skills
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Iterations:
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- Turns 1 to 2 members of the opponent's team into scarecrows when you use a Special Skill.
|
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Confusion
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Effect: Cannot use Special Skills for Extended period, Charm decreases
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Iterations:
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- Confuses 1 to 2 members of the opponent's team when you use a Special Skill.
|
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Reflect Confusion
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Effect: Activated Confusion Reversed
|
Iterations:
|
- Confuses members of the opponent's team when members of your team are about to be confused.
|
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Stun
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Effect: Temporarily cannot use moves or Special Skills, Skill Meter Speed zero
|
Iterations:
|
- Stuns 1 to 2 members of the opponent's team when you use a Special Skill.
|
|
Sleep
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Effect: Temporarily cannot use moves or Special Skills, Skill Meter Speed zero
|
Iterations:
|
- Puts 1 to 2 members of the opponent's team to sleep when you use a Special Skill.
|
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Resist Sleep
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Effect: Activated Sleep Negated
|
Iterations:
|
- Cancels the effect when your opponent uses Sleep.
|
|
Poison
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Effect: May cause Special Skill damage to backfire, Charm decreases temporarily
|
Iterations:
|
- Poisons 1 to 2 members of the opponent's team when you use a Special Skill.
|
|
Resist Poison
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Effect: Activated Poison Negated
|
Iterations:
|
- Cancels the effect when your opponent uses Poison.
|
Some Demon Cards have inherent abilities in addition to the standard skills. Abilities are skills that will occasionally activate during battle.
Abilities can be viewed by tapping and holding down a card. The majority of Abilities are used to either cancel or reverse skills first introduced in Season Two (Lessons 20-40).
|
Resist Berserker!
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Effect: Activated Berserker! Negated
|
Ability: Cancels the effect when your opponent uses Berserker!
|
|
Reflect The Curse of the Frog
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Effect: Activated The Curse of the Frog Reversed
|
Ability: Turns members of the opponent's team into frogs when members of your team are about to be turned into one.
|
|
Resist The Curse of the Frog
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Effect: Activated The Curse of the Frog Negated
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Ability: Cancels the effect when your opponent uses the Curse of the Frog.
|
|
Reflect The Curse of the Zombie
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Effect: Activated The Curse of the Zombie Reversed
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Ability: Turns members of the opponent's team into zombies when members of your team are about to be turned into one.
|
|
Resist The Curse of the Zombie
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Effect: Activated The Curse of the Zombie Negated
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Ability: Cancels the effect when your opponent uses the Curse of the Zombie.
|
|
Reflect Scarecrow
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Effect: Activated Scarecrow Reversed
|
Ability: Turns members of the opponent's team into scarecrows when members of your team are about to be turned into one.
|
|
Resist Scarecrow
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Effect: Activated Scarecrow Negated
|
Ability: Cancels the effect when your opponent uses Scarecrow.
|
|
Reflect Confusion
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Effect: Activated Confusion Reversed
|
Ability: Confuses members of the opponent's team when members of your team are about to be confused.
|
|
Resist Confusion
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Effect: Activated Confusion Negated
|
Ability: Cancels the effect when your opponent uses Confusion.
|
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Reflect Stun
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Effect: Activated Stun Reversed
|
Ability: Stuns members of the opponent's team when members of your team are about to be stunned.
|
|
Resist Stun
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Effect: Activated Stun Negated
|
Ability: Cancels the effect when your opponent uses Stun.
|
|
Reflect Sleep
|
Effect: Activated Sleep Reversed
|
Ability: Puts members of the opponent's team to sleep when members of your team are about to be put to sleep.
|
|
Resist Sleep
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Effect: Activated Sleep Negated
|
Ability: Cancels the effect when your opponent uses Sleep.
|
|
Reflect Poison
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Effect: Activated Poison Reversed
|
Ability: Poisons members of the opponent's team when members of your team are about to be poisoned.
|
|
Resist Poison
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Effect: Activated Poison Negated
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Ability: Cancels the effect when your opponent uses Poison.
|
|
Reflect Paralyze
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Effect: Activated Paralyze Reversed
|
Ability: Paralyzes members of the opponent's team when members of your team are about to be paralyzed.
|
|
Resist Paralyze
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Effect: Activated Paralyze Negated
|
Ability: Cancels the effect when your opponent uses Paralyze.
|
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Reflect Skill Ban
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Effect: Activated Skill Ban Reversed
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Ability: Bans skills for members of the opponent's team when you are about to be banned from skills.
|
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Resist Skill Ban
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Effect: Activated Skill Ban Negated
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Ability: Cancels the effect when your opponent uses Skill BAN.
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Reflect Counter Ban
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Effect: Activated Counter Ban Reversed
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Ability: Bans counters for members of the opponent's team when you are about to be banned from counters.
|
|
Resist Counter Ban
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Effect: Activated Counter Ban Negated
|
Ability: Cancels the effect when your opponent uses Counter BAN.
|
Types of Skills[[ edit ]]
The two skills used in dance battles are Special Skills and Auto Skills.
Special Skills can be used by tapping on a demon once its gauge has filled up.
Auto Skills are activated automatically by chance by equipped Memory Cards during dance battles.
Card skills have levels that can be increased by obtaining duplicates of the same card. When the level of a card skill increases, the effect of the skill also strengthens.
After maxing out the skill level of a card, if the player obtains another duplicate of the card, it will turn into Raven.
See the Devil's Tree page.
Unlocking a Card's Maximum Level Cap[[ edit ]]
See the Contacts app page.
Disclaimer: The Obey Me! Wiki is contributed to by a voluntary association of individuals (a.k.a. fans). All rights are reserved and attributed to NTT Solmare Corporation.
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