Cards can be obtained by summoning them through Nightmare , earning rewards in Pop Quizzes , etc.
Cards can also be created by combining Card Pieces, which can be obtained through Nightmare, clearing lesson stages , etc.
There are Card Pieces for both Demon Cards and Memory Cards .
When a player has collected enough Card Pieces, they can spend Grimm to combine the pieces into a card.
The amount of Card Pieces and Grimm needed varies based on the card.
Rarity
Pieces Needed
Grimm Needed
UR+ /UR
80
60,000
SSR
50
30,000
SR
30
15,000
If the card created is a duplicate, then that card's skill level will be increased.
If the card created has already reached its maximum skill level, then it will be converted into Raven.
The card's name is displayed here.
2. Card's Attribute, Rarity, and Rank [ edit source ]
Attribute
Cards come in seven different attributes:
The sum of all seven of a card's attributes is the card's Total Strength. In a battle , this number is used when calculating your team's Total Strength .
Rarity and Rank (✩)
Cards have five different rarity levels. The higher the rarity of a card is, the higher its maximum level and stats will be.
A card's ranks starts off at 0 and can be increased by unlocking the Rank Up spaces in Devil's Tree . When a card's rank increases, its maximum level also increases, allowing it to grow even stronger. The rank of a card is dependent on its rarity.
To learn about unlocking a card's maximum level cap, see Contacts .
3. Enlarging and changing the layout of a Card, Viewing Moving Pictures
To change a card's layout, you have to progress and unlock the Devil's Flower space in Devil's Tree.
To view a Moving Picture, you have to unlock the Moving Picture space in Devil's Tree.
4. Card Level
Once a card has earned enough experience, it will gain a level and its stats will increase.
The maximum level of a card is dependent on its rarity.
The maximum level of a card can be increased by unlocking Rank Up spaces in spaces in Devil's Tree.
You can also tap the Level Up button and use Grimm to level up your card.
5. Card Attribute Values
Normally, the attribute matching the card's attribute will be the highest. Depending on how you grow your card, other attributes may be higher. The higher a card's attributes, the better it will perform in dance battles .
A card's attributes can be increased by leveling up a card or progressing through Devil's Tree.
6. Devil's Tree Progress
Tap the Go to Devil's Tree button to access a card's Devil's Tree.
7. A Card's Skill and its Level are displayed here.
Demon Cards and Memory Cards have skills which can activate during dance battles. These skills can increase the player team's stats and decrease the enemy team's stats, among other effects. Skill can be viewed by tapping and holding down a card.
Card skills have a maximum level of 10.
Skills Affecting Demon's Own Team [ edit source ]
Charm
Effect: Charm Up
Iterations:
Increases charm of 1 to 3 members of your team.
Buff
Effect: Battle Score Up
Iterations:
Increases charm of 2 to 3 members of your team. Increases charm of 2 to 3 members of your team when the battle starts. Increases charm of 2 to 3 members of your team when 5 seconds or less are left. Increases charm of 2 to 3 members of your team when a member of your own team uses a Special Skill.
Good
Effect: Bonus for Special Dance Pose
Iterations:
Enables Good for 1 to 3 members of your team. Enables Good for 1 to 3 members of your team when the battle starts. Enables Good for 1 to 3 members of your team when 5 seconds or less are left. Enables Good for 1 to 3 members of your team when a member of your own team uses a Special Skill.
Great
Effect: Higher chance of Great, Bonus for Special Dance Pose
Iterations:
Enables Great for all members of your team when your opponent uses a Special Skill. Enables Great for all members of your team when a member of your team uses a Special Skill.
Protect Score
Effect: Less damage from opponent's Special Skills
Iterations:
Protects the gauge of all members of your team. Protects the gauge of all members of your team when your opponent uses a Special Skill.
Speed Up
Effect: Skill Meter Speed Up
Iterations:
Increases the speed of 1 to 3 members of your team. Increases the speed of 1 to 3 members of your team when the battle starts. Increases the speed of 1 to 3 members of your team when 5 seconds or less are left. Increases the speed of 1 to 3 members of your team when a member of your own team uses a Special Skill.
Refresh Team
Effect: Temporarily invulnerable, Removes active negative effects on Demons
Iterations:
Refreshes all members of your team. Refreshes all members of your team when your opponent uses a Special Skill.
Lucky
Effect: Higher chance of Excellent, Bonus for Special Dance Pose
Iterations:
Enables Lucky for all members of your team. Enables Lucky for all members of your team when the battle starts. Enables Lucky for all members of your team when a member of your own team uses a Special Skill.
Resist Weaken
Effect: Activated Weak Negated
Iterations:
Disables weakening of 1 to 3 members of your team. Disables weakening of 1 to 3 members of your team when a member of your own team uses a Special Skill.
Skills Affecting Opponent's Team [ edit source ]
Debuff
Effect: Battle Score Down
Iterations:
Decreases charm of 1 to 3 members of the opponent's team. Decreases charm of 1 to 3 members of the opponent's team when the battle starts. Decreases charm of 1 to 3 members of the opponent's team when 5 seconds or less are left. Decreases charm of 1 to 3 members of the opponent's team when your opponent uses a Special Skill. Decreases charm of 1 to 3 members of the opponent's team when a member of your own team uses a Special Skill.
Weak
Effect: No Bonus for Special Dance Pose
Iterations:
Weakens 1 to 3 members of the opponent's team. Weakens 1 to 3 members of the opponent's team when the battle starts.
Bad
Effect: Higher chance of Bad, No Special Dance Pose
Iterations:
Enables Bad for all members of the opponent's team. Enables Bad for all members of the opponent's team when the battle starts.
Speed Down
Effect: Skill Meter Speed Down
Iterations:
Decreases the speed of all members of the opponent's team. Decreases the speed of all members of the opponent's team when your opponent uses a Special Skill.
Unlucky
Effect: No Special Dance Pose, Higher chance of Miss
Iterations:
Enables Unlucky for all members of the opponent's team. Enables Unlucky for all members of the opponent's team when the battle starts.
Resist Good
Effect: Activated Good Negated
Iterations:
Disables Good for 1 to 3 members of the opponent's team.
Resist Great
Effect: Activated Great Negated
Iterations:
Disables Great for all members of the opponent's team.
Resist Speed Up
Effect: Activated Speed Up Negated
Iterations:
Disables increasing the speed of 1 to 3 members of the opponent's team.
Resist Lucky
Effect: Activated Lucky Negated
Iterations:
Disables Lucky for all members of the opponent's team.
Resist Protect
Effect: Activated Protect Score Negated
Iterations:
Disables protecting the gauge of all members of the opponent's team.
Paralyze
Effect: Temporarily cannot use moves or Special Skills
Iterations:
Paralyzes 1 to 3 members of the opponent's team. Paralyzes 1 to 3 members of the opponent's team when the battle starts.
Skill Ban
Effect: Temporarily cannot use Special Skills
Iterations:
Bans Special Skills of 1 to 3 members of the opponent's team.
Counter Ban
Effect: Bans the ability to Counter Special Skills
Iterations:
Bans counters of 1 to 3 members of the opponent's team.
Berserker!
Effect: Temporarily uses Special Skill automatically, Charm increases
Iterations:
Turns 1 member of the opponent's team into a berserker when you use a Special Skill. Turns all members of your team into berserkers when 5 seconds or less are left.
The Curse of the Frog
Effect: Temporarily cannot use Special Skill, Charm decreases
Iterations:
Turns 1 to 2 members of the opponent's team into frogs when you use a Special Skill.
The Curse of the Zombie
Effect: Temporarily cannot use Special Skill, Charm decreases
Iterations:
Turns 1 to 2 members of the opponent's team into zombies when you use a Special Skill.
Scarecrow
Effect: Temporarily cannot use moves or Special Skills
Iterations:
Turns 1 to 2 members of the opponent's team into scarecrows when you use a Special Skill.
Confusion
Effect: Cannot use Special Skills for Extended period, Charm decreases
Iterations:
Confuses 1 to 2 members of the opponent's team when you use a Special Skill.
Stun
Effect: Temporarily cannot use moves or Special Skills, Skill Meter Speed zero
Iterations:
Stuns 1 to 2 members of the opponent's team when you use a Special Skill.
Sleep
Effect: Temporarily cannot use moves or Special Skills, Skill Meter Speed zero
Iterations:
Puts 1 to 2 members of the opponent's team to sleep when you use a Special Skill.
Poison
Effect: May cause Special Skill damage to backfire, Charm decreases temporarily
Iterations:
Poisons 1 to 2 members of the opponent's team when you use a Special Skill.
Some Demon Cards have inherent abilities in addition to the standard skills. Abilities are skills that will occasionally activate during battle.
Abilities can be viewed by tapping and holding down a card. The majority of Abilities are used to either cancel or reverse skills first introduced in Season Two (Lessons 20-40).
Resist Berserker!
Effect: Activated Berserker! Negated
Ability: Cancels the effect when your opponent uses Berserker!
Reflect The Curse of the Frog
Effect: Activated The Curse of the Frog Reversed
Ability: Turns members of the opponent's team into frogs when members of your team are about to be turned into one.
Resist The Curse of the Frog
Effect: Activated The Curse of the Frog Negated
Ability: Cancels the effect when your opponent uses the Curse of the Frog.
Reflect The Curse of the Zombie
Effect: Activated The Curse of the Zombie Reversed
Ability: Turns members of the opponent's team into zombies when members of your team are about to be turned into one.
Resist The Curse of the Zombie
Effect: Activated The Curse of the Zombie Negated
Ability: Cancels the effect when your opponent uses the Curse of the Zombie.
Reflect Scarecrow
Effect: Activated Scarecrow Reversed
Ability: Turns members of the opponent's team into scarecrows when members of your team are about to be turned into one.
Resist Scarecrow
Effect: Activated Scarecrow Negated
Ability: Cancels the effect when your opponent uses Scarecrow.
Reflect Confusion
Effect: Activated Confusion Reversed
Ability: Confuses members of the opponent's team when members of your team are about to be confused.
Resist Confusion
Effect: Activated Confusion Negated
Ability: Cancels the effect when your opponent uses Confusion.
Reflect Stun
Effect: Activated Stun Reversed
Ability: Stuns members of the opponent's team when members of your team are about to be stunned.
Resist Stun
Effect: Activated Stun Negated
Ability: Cancels the effect when your opponent uses Stun.
Reflect Sleep
Effect: Activated Sleep Reversed
Ability: Puts members of the opponent's team to sleep when members of your team are about to be put to sleep.
Resist Sleep
Effect: Activated Sleep Negated
Ability: Cancels the effect when your opponent uses Sleep.
Reflect Poison
Effect: Activated Poison Reversed
Ability: Poisons members of the opponent's team when members of your team are about to be poisoned.
Resist Poison
Effect: Activated Poison Negated
Ability: Cancels the effect when your opponent uses Poison.
Reflect Paralyze
Effect: Activated Paralyze Reversed
Ability: Paralyzes members of the opponent's team when members of your team are about to be paralyzed.
Resist Paralyze
Effect: Activated Paralyze Negated
Ability: Cancels the effect when your opponent uses Paralyze.
Reflect Skill Ban
Effect: Activated Skill Ban Reversed
Ability: Bans skills for members of the opponent's team when you are about to be banned from skills.
Resist Skill Ban
Effect: Activated Skill Ban Negated
Ability: Cancels the effect when your opponent uses Skill BAN.
Reflect Counter Ban
Effect: Activated Counter Ban Reversed
Ability: Bans counters for members of the opponent's team when you are about to be banned from counters.
The two skills used in dance battles are Special Skills and Auto Skills.
Special Skills can be used by tapping on a demon once its gauge has filled up.
Auto Skills are activated automatically by chance by equipped Memory Cards during dance battles.
Card skills have levels that can be increased by obtaining duplicates of the same card. When the level of a card skill increases, the effect of the skill also strengthens.
After maxing out the skill level of a card, if the player obtains another duplicate of the card, it will turn into Raven.
See the Devil's Tree page.
Unlocking a Card's Maximum Level Cap [ edit source ]
See the Contacts app page.
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