Cards
How to Obtain Cards[edit]
Cards can be obtained by summoning them through Nightmare, earning rewards in Pop Quizzes, etc.
Cards can also be created by combining Card Pieces, which can be obtained through Nightmare, clearing battle stages in Obey Me! or Ruri★Tunes rhythm stages in Nightbringer, etc.
About Card Pieces[edit]
There are Card Pieces for both Demon Cards and Memory Cards.
When a player has collected enough Card Pieces, they can spend Grimm to combine the pieces into a card.
The amount of Card Pieces and Grimm needed varies based on the card.
- If the card created is a duplicate, then that card's skill level will be increased.
- If the card created has already reached its maximum skill level, then it will be converted into Raven.
Card Stats[edit]
1. Card Name[edit]
- The card's name is displayed here.
2. Card's Attribute, Rarity, and Rank[edit]
- Attribute
- Cards come in seven different attributes:
- The sum of all seven of a card's attributes is the card's Total Strength. In both Obey Me!'s battle stages and Nightbringer's Ruri★Tunes rhythm stages, this number is used when calculating your team's Total Strength.
- Rarity and Rank (✩)
- Cards have five different rarity levels. The higher the rarity of a card is, the higher its maximum level and stats will be.
- A card's ranks starts off at 0 and can be increased by unlocking the Rank Up spaces in Devil's Tree. When a card's rank increases, its maximum level also increases, allowing it to grow even stronger. The rank of a card is dependent on its rarity.
- To learn about unlocking a card's maximum level cap, see Contacts.
3. Enlarging and changing the layout of a Card, Viewing Moving Pictures
- To change a card's layout, you have to progress and unlock the Devil's Flower space in Devil's Tree.
- To view a Moving Picture, you have to unlock the Moving Picture space in Devil's Tree.
4. Card Level
- Once a card has earned enough experience, it will gain a level and its stats will increase.
- The maximum level of a card is dependent on its rarity.
- The maximum level of a card can be increased by unlocking Rank Up spaces in spaces in Devil's Tree.
- You can also tap the Level Up button and use Grimm to level up your card.
5. Card Attribute Values
- Normally, the attribute matching the card's attribute will be the highest. Depending on how you grow your card, other attributes may be higher. The higher a card's attributes, the better it will perform in both Obey Me!'s battle stages and Nightbringer's Ruri★Tunes rhythm stages.
- A card's attributes can be increased by leveling up a card or progressing through Devil's Tree.
6. Devil's Tree Progress
- Tap the Go to Devil's Tree button to access a card's Devil's Tree.
7. A Card's Skill and its Level are displayed here.
Card Skills[edit]
Demon Cards and Memory Cards have skills which can activate during both Obey Me!'s battle stages and Nightbringer's Ruri★Tunes rhythm stages. These skills can increase the player team's stats and decrease the enemy team's stats, among other effects. Skill can be viewed by tapping and holding down a card.
Skill Level[edit]
Card skills have levels that can be increased by obtaining duplicates of the same card. In Nightbringer, it is also possible to increase a card's skill level using Jokers. When the level of a card skill increases, the effect of the skill also strengthens.
Card skills have a maximum level of 10 in Obey Me, and a maximum level of 5 in Nightbringer. After maxing out the skill level of a card, if the player obtains another duplicate of the card, it will be converted into Raven.
Obey Me Card Skills[edit]
In Obey Me!'s battles there are both Special Skills and Auto Skills. Special Skills can be used by tapping on a demon once its gauge has filled up. Auto Skills are activated automatically by chance by equipped Memory Cards during dance battles. The majority of skills in the following lists can be either a Special Skill or Auto Skill depending on the card.
Skills Affecting Demon's Own Team[edit]
List of skills that strengthen one's own team.
Resist Weaken | |
Effect: Activated Weak Negated | |
Iterations: | |
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Resist Speed Down | |
Effect: Activated Speed Down Negated | |
Iterations: | |
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Skills Affecting Opponent's Team[edit]
List of skills that weaken the opponent's team.
Resist Good | |
Effect: Activated Good Negated | |
Iterations: | |
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Resist Great | |
Effect: Activated Great Negated | |
Iterations: | |
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Resist Speed Up | |
Effect: Activated Speed Up Negated | |
Iterations: | |
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Resist Lucky | |
Effect: Activated Lucky Negated | |
Iterations: | |
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Resist Protect | |
Effect: Activated Protect Score Negated | |
Iterations: | |
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Resist Paralyze | |
Effect: Activated Paralyze Negated | |
Iterations: | |
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Skill Ban | |
Effect: Temporarily cannot use Special Skills | |
Iterations: | |
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Resist Skill Ban | |
Effect: Activated Skill Ban Negated | |
Iterations: | |
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Counter Ban | |
Effect: Bans the ability to Counter Special Skills | |
Iterations: | |
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Resist Counter Ban | |
Effect: Activated Counter Ban Negated | |
Iterations: | |
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Season Two Skills[edit]
List of skills that were added to Obey Me! after Lesson 20's release.
The Curse of the Frog | |
Effect: Temporarily cannot use Special Skill, Charm decreases | |
Iterations: | |
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Resist The Curse of the Frog | |
Effect: Activated The Curse of the Frog Negated | |
Iterations: | |
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Reflect The Curse of the Zombie | |
Effect: Activated The Curse of the Zombie Reversed | |
Iterations: | |
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Scarecrow | |
Effect: Temporarily cannot use moves or Special Skills | |
Iterations: | |
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Confusion | |
Effect: Cannot use Special Skills for Extended period, Charm decreases | |
Iterations: | |
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Reflect Confusion | |
Effect: Activated Confusion Reversed | |
Iterations: | |
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Stun | |
Effect: Temporarily cannot use moves or Special Skills, Skill Meter Speed zero | |
Iterations: | |
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Sleep | |
Effect: Temporarily cannot use moves or Special Skills, Skill Meter Speed zero | |
Iterations: | |
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Resist Sleep | |
Effect: Activated Sleep Negated | |
Iterations: | |
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Poison | |
Effect: May cause Special Skill damage to backfire, Charm decreases temporarily | |
Iterations: | |
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Resist Poison | |
Effect: Activated Poison Negated | |
Iterations: | |
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Nightbringer Card Skills[edit]
All card skills in Nightbringer are activated automatically by chance during Ruri★Tunes rhythm stages.
Recover Health | |
Effect: Recovers health if certain conditions are met. | |
Iterations: | |
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Increase Max Health | |
Effect: Increases max health at the beginning of a battle. | |
Iterations: | |
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Card Abilities[edit]
Only in Obey Me!, some Demon Cards have inherent abilities in addition to the standard skills. Abilities are skills that will occasionally activate during battle. Abilities can be viewed by tapping and holding down a card.
The majority of Abilities are used to either cancel or reverse skills first introduced in Season Two (Lessons 20-40).
Resist Berserker! | |
Effect: Activated Berserker! Negated | |
Ability: Cancels the effect when your opponent uses Berserker! |
Reflect The Curse of the Frog | |
Effect: Activated The Curse of the Frog Reversed | |
Ability: Turns members of the opponent's team into frogs when members of your team are about to be turned into one. |
Resist The Curse of the Frog | |
Effect: Activated The Curse of the Frog Negated | |
Ability: Cancels the effect when your opponent uses the Curse of the Frog. |
Reflect The Curse of the Zombie | |
Effect: Activated The Curse of the Zombie Reversed | |
Ability: Turns members of the opponent's team into zombies when members of your team are about to be turned into one. |
Resist The Curse of the Zombie | |
Effect: Activated The Curse of the Zombie Negated | |
Ability: Cancels the effect when your opponent uses the Curse of the Zombie. |
Reflect Scarecrow | |
Effect: Activated Scarecrow Reversed | |
Ability: Turns members of the opponent's team into scarecrows when members of your team are about to be turned into one. |
Resist Scarecrow | |
Effect: Activated Scarecrow Negated | |
Ability: Cancels the effect when your opponent uses Scarecrow. |
Reflect Confusion | |
Effect: Activated Confusion Reversed | |
Ability: Confuses members of the opponent's team when members of your team are about to be confused. |
Resist Confusion | |
Effect: Activated Confusion Negated | |
Ability: Cancels the effect when your opponent uses Confusion. |
Reflect Stun | |
Effect: Activated Stun Reversed | |
Ability: Stuns members of the opponent's team when members of your team are about to be stunned. |
Resist Stun | |
Effect: Activated Stun Negated | |
Ability: Cancels the effect when your opponent uses Stun. |
Reflect Sleep | |
Effect: Activated Sleep Reversed | |
Ability: Puts members of the opponent's team to sleep when members of your team are about to be put to sleep. |
Resist Sleep | |
Effect: Activated Sleep Negated | |
Ability: Cancels the effect when your opponent uses Sleep. |
Reflect Poison | |
Effect: Activated Poison Reversed | |
Ability: Poisons members of the opponent's team when members of your team are about to be poisoned. |
Resist Poison | |
Effect: Activated Poison Negated | |
Ability: Cancels the effect when your opponent uses Poison. |
Reflect Paralyze | |
Effect: Activated Paralyze Reversed | |
Ability: Paralyzes members of the opponent's team when members of your team are about to be paralyzed. |
Resist Paralyze | |
Effect: Activated Paralyze Negated | |
Ability: Cancels the effect when your opponent uses Paralyze. |
Reflect Skill Ban | |
Effect: Activated Skill Ban Reversed | |
Ability: Bans skills for members of the opponent's team when you are about to be banned from skills. |
Resist Skill Ban | |
Effect: Activated Skill Ban Negated | |
Ability: Cancels the effect when your opponent uses Skill BAN. |
Reflect Counter Ban | |
Effect: Activated Counter Ban Reversed | |
Ability: Bans counters for members of the opponent's team when you are about to be banned from counters. |
Resist Counter Ban | |
Effect: Activated Counter Ban Negated | |
Ability: Cancels the effect when your opponent uses Counter BAN. |
Devil's Tree[edit]
See the Devil's Tree page.
Unlocking a Card's Maximum Level Cap[edit]
See the Contacts app page.