Something to Tell You - Devilgram
|Something to Tell You|
|Intimacy:||Satan Lv. 5|
|Card:||Something to Tell You|
|Story 2:||Story Key x3|
|Story 3:||Story Key x5|
|Story 4:||Story Key x8|
Satan has asked MC out on a picnic date in the Forest. He reminisces about the last time he's gone on a picnic, prompting MC to comment about how much he goes outside. Satan's thinking about the landmarks on the trail that may no longer be there due to the drastic passage of time. There is definitely something missing from the trail and he quickly realizes that he just got both of them lost.
"Will it go well?"
Satan forgets that using landmarks aren't the most reliable, at least for his case. Without knowing what to do, Satan leaves it up to MC to figure out what to do next. MC can suggest three note-worthy plans, and to leave a trail of rocks to make sure they don't take the same path twice, yet they somehow end up going around in circles.
"It's like a game you can't clear!"
"He must have no clue..."
Satan is almost completely convinced that the forest is cursed and the both of them are doomed here for eternity. But in truth, he doesn't mind if he's stuck here with MC. Satan admits there are things he'd like to do, like hold hands with and kiss MC. Here MC has the option to kiss Satan, hug him, or hold his hand. Afterwards Satan says he's sure his brothers would come looking for MC, but not for him; MC has the option to console him. In the end, Beel shows up (he was hungry and looking for berries) and tells the other two that the House of Lamentation is only five minutes away.